Nescio

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Nescio last won the day on June 2

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About Nescio

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  1. Currently I'm looking for (if not too expensive): Uncommon charms: http://www.dohforum.com/topic/466-uncommon-charms/ Notable Opals at 0.1m coins Rare Opals at 4.0m coins Rare T2 Exp (glass set): Plate Glass (chest), Vases (legs), Moldavite Circle (waist) Rare T2 Exp (other slots): Back, Finger, Mouth, Neck, Shoulders Rare T2 MF (glass set): Sandbags (feet) Rare T2 MF (other slots): Eyes, Mouth, Neck, Wrists Rare T3 MF (ceramic set): Maneki Bracers (arms), Maneki Armor (chest), Maneki Boots (feet), Maneki Gauntlets (hands), Maneki Helm (head), Maneki Greaves (legs), Maneki Shield (weak hand), Maneki Belt (waist) Rare T3 MF (other slots): Back, Eyes, Finger, Neck, Pocket, Shoulders, Wrists Epic T4 Exp: Ammo, Back, Eyes, Finger, Hands, Neck, Pocket, Shoulders, Strong Hand with over 100 base damage, Waist Epic HPR: Back, Eyes, Hands, Mouth, Neck, Pocket, Shoulders, Strong Hand with over 100 base damage Legendary T2+2 MF: Finger, Hands, Mouth, Neck, Pocket, Shoulders, Wrists Legendary T3+3 MF: Ammo, Back, Finger, Hands, Head, Legs, Mouth, Neck, Shoulders, Waist, Weak Hand, Wrists Six legendary Amices (shoulders) and six legendary Newspapers (back), no enchantments required Rare MPR Charm to swap for my non-NFE rare Easter Lily plus some coins Contact me in game if you'd like to sell anything of this to me. PS I also have 89 legendary purple master keys with unknown focuses to sell at 4.0m coins or two wishes each
  2. This document is intended to help relatively new and returning players getting started and includes some answers to frequently asked questions and standard advice: https://www.dropbox.com/s/yup7s64fj9tjrzl/DoH-YetAnotherPlayerGuide.pdf?dl=0
  3. As requested by Booty: https://www.dropbox.com/s/zc17cjqns99fnh4/DoH-MaximizedSuits.pdf?dl=0 It's just a draft and open for improvement suggestions.
  4. Congratulations to the first three winners and a special thanks to Charmaka for organizing this! And here are the randomly generated winning numbers for my additional lesser prizes: #4--#10: 1141 580 510 302 397 665 93 #11--#20: 352 554 176 207 176 829 913 546 425 774 #21--#30: 598 142 1182 322 852 547 313 1149 1017 832 #31--#40: 734 468 1093 554 577 503 642 380 737 1233 #41--#50: 1023 1112 1222 747 1346 1359 514 689 75 90 These winners can contact any of my toons in game to claim their prizes.
  5. Although I do like the idea, I disagree with the specific format chosen. In my humble opinion there ought to be not only a tiny chance to win a large jackpot, but also reasonably small chances to win one of many smaller prices. Therefore I'm willing to personally contribute the following prizes: Fourth prize: one legendary purple treasure key Fifth prize: one wish Sixth to tenth prizes: one million coins each (1m) Eleventh to twentieth prizes: five hundred thousand coins each (0.5m) Twenty-first to thirtieth prizes: two rare green Underdeep treasure keys each two hundred thousand coins each (0.2m) Thirty-first to fiftieth prizes: one rare green Underdeep treasure key each one hundred thousand coins each (0.1m)
  6. This issue has been around for years and I highly doubt it will ever be changed. Nor do I think any of these other “enhancement requests” posted on this sub-forum will be implemented in the forseeable future. Nevertheless, it won't hurt to discuss possible alternatives. Instead of improving the vxp gain per fight (which is claimed to be more complicated to change than it ought to be) the easier option is just to reduce the vxp-requirements for PvP-levels. Furthermore, given that exp and PvE-levels are gained effectively faster and easier, it would make sense to increase the requirements for those. Half a year ago, shortly after I returned to DoH, I published a proposal on this: http://www.dohforum.com/topic/349-level-overhaul-proposal/ Basically it boils down to: Total exp required to reach PvE-level X is changed to X^4 Total vxp required to reach PvP-level Y is changed to 20*Y^3 Toons start at level 0/0/0 and can advance to 100/100/100 Skill points can be used to raise skills from level 0 to 40 This would not only make it easier to reach maximum PvP-level and slower to reach maximum PvE-level, it would also ensure that every level requires more exp/vxp than any previous level, and, consequently, less exp/vxp than each consecutive level, which is currently not the case (e.g. from PvP level 65 to 66 1,650,000 vxp is required, from 66 to 67 only 700,000); furthermore, more character stat and skill points are available, from which those without superb items would benefit relatively more.
  7. Personally I would prefer to forget the specific item names and use just one byte per item. I already get the idea that the museum is slowing down page loading unnecessarily.
  8. Starter suits are sets of items without any level requirement, and ideally, also without any stat requirement. Suppose you want to maximize a certain stat (e.g. Luck). Assuming you do not have any NFE gems or charms, then what is the best option? Below a comparison. Without any charms: non-NFE T2 uncommons, socketed with one non-NFE T2 uncommon gem each: 18(25+25)=900 non-NFE T1 notables, socketed with two non-NFE T2 uncommon gems each: 18(12.5+25)*2=1350 stripped rares, socketed with three non-NFE T2 uncommon gems each: 18*25*3=1350 stripped epics, socketed with four non-NFE T2 uncommon gems each: 18*25*4=1800 stripped legendaries, socketed with five non-NFE T2 uncommon gems each: 18*25*5=2250 stripped mythicals, socketed with six non-NFE T2 uncommon gems each: 18*25*6=2700 T2-NFE uncommons, socketed with one non-NFE T2 uncommon gem each: 18*25*(1+18*0.0425)=795 single T1-NFE notables, socketed with two non-NFE T2 uncommon gem each: 18*(12.5+2*25)*(1+18*0.02375)=1606 double T1-NFE notables, socketed with two non-NFE T2 uncommon gem each: 18*2*25*(1+18*2*0.02375)=1670 With 20 non-NFE uncommon charms enchanted with flat T2s: non-NFE T2 uncommons, socketed with one non-NFE T2 uncommon gem each: 20*25+18(25+25)=1400 non-NFE T1 notables, socketed with two non-NFE T2 uncommon gems each: 20*25+18(12.5+25)*2=1850 stripped rares, socketed with three non-NFE T2 uncommon gems each: 20*25+18*25*3=1850 stripped epics, socketed with four non-NFE T2 uncommon gems each: 20*25+18*25*4=2300 stripped legendaries, socketed with five non-NFE T2 uncommon gems each: 20*25+18*25*5=2750 stripped mythicals, socketed with six non-NFE T2 uncommon gems each: 20*25+18*25*6=3200 T2-NFE uncommons, socketed with one non-NFE T2 uncommon gem each: (20*25+18*25)*(1+18*0.0425)=1677 single T1-NFE notables, socketed with two non-NFE T2 uncommon gem each: (20*25+18*(12.5+2*25))*(1+18*0.02375)=2320 double T1-NFE notables, socketed with two non-NFE T2 uncommon gem each: (20*25+18*2*25)*(1+18*2*0.02375)=2597 With 40 non-NFE uncommon charms enchanted with flat T2s: non-NFE T2 uncommons, socketed with one non-NFE T2 uncommon gem each: 40*25+18(25+25)=1900 non-NFE T1 notables, socketed with two non-NFE T2 uncommon gems each: 40*25+18(12.5+25)*2=2350 stripped rares, socketed with three non-NFE T2 uncommon gems each: 40*25+18*25*3=2350 stripped epics, socketed with four non-NFE T2 uncommon gems each: 40*25+18*25*4=2800 stripped legendaries, socketed with five non-NFE T2 uncommon gems each: 40*25+18*25*5=3250 stripped mythicals, socketed with six non-NFE T2 uncommon gems each: 40*25+18*25*6=3700 T2-NFE uncommons, socketed with one non-NFE T2 uncommon gem each: (40*25+18*25)*(1+18*0.0425)=2560 single T1-NFE notables, socketed with two non-NFE T2 uncommon gem each: (40*25+18*(12.5+2*25))*(1+18*0.02375)=3034 double T1-NFE notables, socketed with two non-NFE T2 uncommon gem each: (40*25+18*2*25)*(1+18*2*0.02375)=3525 With 60 non-NFE uncommon charms enchanted with flat T2s: non-NFE T2 uncommons, socketed with one non-NFE T2 uncommon gem each: 60*25+18(25+25)=2400 non-NFE T1 notables, socketed with two non-NFE T2 uncommon gems each: 60*25+18(12.5+25)*2=2850 stripped rares, socketed with three non-NFE T2 uncommon gems each: 60*25+18*25*3=2850 stripped epics, socketed with four non-NFE T2 uncommon gems each: 60*25+18*25*4=3300 stripped legendaries, socketed with five non-NFE T2 uncommon gems each: 60*25+18*25*5=3750 stripped mythicals, socketed with six non-NFE T2 uncommon gems each: 60*25+18*25*6=4200 T2-NFE uncommons, socketed with one non-NFE T2 uncommon gem each: (60*25+18*25)*(1+18*0.0425)=3442 single T1-NFE notables, socketed with two non-NFE T2 uncommon gem each: (60*25+18*(12.5+2*25))*(1+18*0.02375)=3748 double T1-NFE notables, socketed with two non-NFE T2 uncommon gem each: (60*25+18*2*25)*(1+18*2*0.02375)=4452 NB: These values are excluding contributions from toon stats and skills. Furthermore, if some of the gems and charms are replaced with NFEs, even higher stats can be achieved.
  9. Thanks again for your quick replies, I appreciate it! Yeah, one row of four above toon plus eight above chat box is also a possibility. PS Sign Out is missing.
  10. Thank you for your quick replies! Why is there no space at top? We currently have one row of eight tabs at top and two rows of two to the left. My proposal is to change this simply to two rows of six at top (see first post). Methinks there is more than enough space for this.
  11. One thing I would highly appreciate is if the chat-box would always be displayed, regardless of which tab is selected. Especially when trading it's quite annoying to have to click constantly back and forth between “Inventory” and “Show Trade”, but also when looking up plug-in names or guild items directly displaying the chat box would be quite helpful. Another inconvenient feature of DoH is that although most show tab buttons are located on top (e.g. Info/Chat), some others are grouped to the left (e.g. Options). Most of us are used to it, of course, but it's confusing for new people and inefficient for active players. I would propose to locate all ShowTabs grouped together on top, e.g.: [ Info-Box ]|[ Quests ]|[ Inventory ]|[ Show Trade ]|[ Options ]|[ Sign Out ] [ Character ]|[ Skills ]|[ Equipment ]|[ Guild ]|[ Wishes! ]|[ Change Toon ] Chat box DisplayedTab
  12. First a quick explanation: it's a work in progress and earlier posts are being updated whenever new results come in. The latter posts include raw data, just numbers. These, and other, samples are summarized in the second post (averages are easier to compare than large lists of numbers). The first post lists what is known, what can be safely concluded from the tests so far, and several hypotheses. So far I have seen nothing to suggest Magic Find has any influence on coin drop whatsoever. Nor does global loot boost. It seems Luck might have a tiny effect. Furthermore, base coin drop size seems to depend on the level. However, it's hard to say if it's monster level, area level, toon PvE/Exp-level, or effective toon level. Therefore I think it's important to list the area and the toon levels.
  13. Thank you for posting your personal thoughts! Hopefully more people will join this discussion. Yet this is where the current value of ~13w comes from. It's basically very simple. Suppose there is a random variable which has a 10% chance to be 100 and (consequently) a 90% chance to be 0; then the expected value is 0.1*100+0.9*0=10. In my example, which is admittedly nothing better than a rough estimate, 0.05*120+0.1*60+0.2*30+0.65*3=6+6+6+2=20. The numbers may be wrong (they are just educated guesses), but the calculation in itself is straightforward and correct. If you would open a large number of keys (e.g. a million) the average value of the returns is the same as the expected value of opening a(nother) key; the values converge to the mean.
  14. First of all, this is *not* an attempt to fix a new price; this post is merely meant to discuss some thoughts. Gem keys are typically valued and traded at 12-14 wishes. A high sum for what is basically a gamble. However, let's place it in perspective. Here are three alternatives: 1. If there is a promotional offer, you can usually purchase seven gem keys for $19.99; for that sum you could also purchase a treasure pack, which is valued at about 100 wishes; therefore a gem key would be worth about 100/7=14 wishes. However, if there is a promotional offer for treasure packs, it's usually a “buy one get one” - ignoring the occassional “buy one get two” - which means those seven gem keys are actually priced as high as two treasure packs - or 2*100/7=28 wishes each. 2. Higher rarity gems (epic, legendary, mythical) are typically valued at about 2/3 of an equivalent charm. A rune key is typically valued at 45 wishes. Therefore it would make sense to value a gem key at 2/3 of 45, i.e. 30 wishes each. 3. What are the expected returns from a gem key? Suppose there is: a 5% chance to gain a mythical gem (~120w), which makes 6w a 10% chance to gain a legendary gem (~60w), which makes 6w a 20% chance to gain a epic gem (~30w), which makes 6w a 65% chance to gain a rare gem (~3w), which makes 2w Add that up and the expected return of a gem key is 20 wishes. (This is probably a conservative estimate; non-NFE gems are somewhat cheaper than the values used, but NFE gems can be way more expensive; as a result average gem value - and hence gem key value - is probably higher than in this rough estimate.)
  15. It has nothing to do with cookies, specific browser, or local settings; the problem is with the plug-ins you've selected; at least two of them are conflicting. I had this same problem several months ago; I don't recall exactly how I solved it, but I do remember it was quite annoying. In principle it boils down to this: deselect your plug-ins, reload the game, then start reactivating your plug-ins one by one, until you've identified which one is conflicting.