Roo

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Roo last won the day on December 29 2016

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About Roo

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    Advanced Member
  • Birthday 07/12/1989

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  1. Roo, I sent you an email regarding a complaint raised by Xanile. Let me know when you have time to talk about it. Thanks.

  2. Going Postal and "Prestigious" don't have icons. Prestige ones work if they're class / race specific (i.e. Gnome mastery, Rogue mastery, etc.), or at least I've come to learn most do. Artificer may not work because of being a new class, a slight oversight.
  3. You were removed for 24 hours for using PVP functions after having a 2-day PVP ban applied to you, and told verbally you were having a 2 day timer placed on you. If a mysterious bug was the root of the PVP ban lifting itself, that's one thing, but you openly lied to me about conquering lands despite me telling you that you were banned indefinitely from PVP activities for two days. You've been removed from the game entirely for 24 hours for your actions.
  4. Had something similar happen before, did you already have a pre existing custom avatar before? Sometimes it will confuse the game and try to load both.
  5. Daughter has T-Ball practice not long after I'm out of work tonight, but afterwards I'll try to make myself available when you're generally active so I can get the details and forward them along.
  6. Class Name Tinkerer Class Description The Tinkerer is a master of recycling and rebuilding, able to find a use for any sort of scrap laying around. Class Lore Curious since birth, any tinkerer has always had a nagging of sensation of "how does this work?" As such, they've learned how to fully deconstruct and reconstruct items with the least amount of resources possible, a true master of their craft. They also make some nifty inventions, as well! One Affliction Immunity Trap Distribution of Five Attribute Points per Level 1 Power 1 Mind 1 Endurance 2 Luck Two Non-Cooldown Active Skills Wicked Wrench: Slam the enemy hard with a wrench, chance to confuse. (1.20x 1% chance) Acetylene Torch: Burn your enemies with a torch that burns hot enough to cut through solid metals! Heavy Fire Damage (1.25x) Two Passive Skills Resourceful: Increase materials gained from recycling and reduce material upgrade costs by 2.5% / skill level, Passively pick up resource drops from monster kills. Penny Pincher: Really learn how to balance your budget! Adds +10 flat coin / skill level One Cooldown Active Skill Tinkerer's Timebomb: Construct a powerful explosive device with nearby junk. Deals heavy Physical and Fire damage, with a chance to cause bleed and paralyze. (8 Round Cooldown, 1.35 Physical 1.35 Fire 1% Chance Bleed / Paralyze)
  7. Has anyone tried to get numbers when NO Faction controls an area? Say someone forgot to claim after fighting?
  8. I love you Charm, with all my heart!
  9. I was hesitant to add the first video so soon because I wanted to finish the series prior to advertising it, but one of our players seems to have found it before I was ready! I will slowly add the videos to this series as I progress! Here is the first video for "A Noob's Guide! How to Play Domain of Heroes.' Episode One: How to create your account and first character.
  10. This is the most amazing thing ever in the history of DoH. You ought to be commended this is beautiful.
  11. Would love to see a server time based clock above the chat, and a timestamp placed before players text so I can finally stop replying to conversations / questions answered 8+ hours ago Anything as simple as [8:32:14 CST] [DoL] Nathan Ruane: Wow time stamps would be amazing.
  12. Not to mention that in a lot of defends, time is of the essence with big hitters. I'll frequently join a fight in my MF gear and then switch to my PVP set to ensure anyone else joining the fight for my faction won't get one shotted and lose the territory I could easily win the contention over. Not to mention the fact that being locked into your gear would have made progressing in the PVP tournament impossible because of stalemates. Being able to strip down gear made the winner of a match very clear. I think if anything changing armor should result in a one round loss of action, if that's even possible, but as it stands it doesn't harm anything by allowing it.
  13. Oh that's tough. Five Million Two Hundred Eighty Six Thousand Four Hundred and Fifty Eight. (5,286,458)
  14. Upon some reflection I will admit, starting a battle with a ridiculously strong first hit in the way of Deathstrike is definitely undesirable (and unfair), I think the best fix would be to make it so each cooldown skill starts off with a cooldown in a fight, and can't be used until that particular skills cooldown period is met. (In the case of Deathstrike, until 8 rounds have passed in the battle.) That change, for the record, should affect every cooldown skill, not just the "overpowered ones"
  15. I must admit I like the concept of combining life and endurance into a single stat, however I think everyone is failing to take into consideration that Endurance is currently strictly damage mitigation, and I believe that Endurance is a meaningful stat, more meaningful than people give it credit for. However, I think it really gets a bad rap when used in conjunction with 75% Damage Resist stats. I think it is really more potent than you believe, but it takes a serious hit in usefulness by being outshined by the %Resists we all tend to cap for incoming damage when applicable.